Contact us for information on Admissions:
info@springwoodacademy.org

Aughton Lane, Aston, Sheffield, S26 2AL - view location

 

 

 

 

 

 

 Intent

At Springwood we recognise the hugely important factor that computing knowledge and fluency will play in children’s lives going forward and intend to equip them with the skills and understanding they need to be successful in the evolving digital world.

 

Implementation

Using the Teach Computing Curriculum (https://teachcomputing.org/curriculum) most of our learning involves use of commonly encountered software and hardware to develop the pupils' understanding of the key concepts of computer science and become safe, responsible, competent and confident users of ICT. The teaching involves a variety of modules which tackle a variety of ideas and concepts including:

- Programming

- Data handling

- Computer systems and networks

- Creating media

 

These are taught and built upon each academic year to build understanding and skills in line with age related expectations.

You will likely be familiar with most of the software used in school with the exception of Scratch. Scratch is a child-friendly programming package which enables pupils to create, develop, debug and test a code to make a character perform and interact on screen. This is generally used throughout school to create simple computer games which develops understanding of sequence, selection, logic and algorithms. This software can be accessed online for free (https://scratch.mit.edu/) and some home-learning friendly projects can be found here (https://projects.raspberrypi.org/en/codeclub/scratch-module-1).

 

Impact

The aim is that through diligent teaching and learning all pupils will make good progress from their own starting points and develop a varied range of skills and knowledge that prepare them for the real world as well as accessing computing appropriately in their next phase of education.

 

Useful curriculum documents:

KS1 Coverage.pdf

Ks2 Coverage.pdf

Curriculum Journey.pdf